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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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shareware
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artillerus
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artillerus.doc
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Text File
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1992-10-03
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5KB
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204 lines
A R T I L L E R U S
Copyright 1993 Michael Boeh
DISTRIBUTION:
Artillerus is SHAREWARE. I you like it, send me $7.00 (U.S.
Dollars or similar foreign currency) and you will be on my mailing list
to receive the enhanced version. When I finish it, it should blow this
one away.
Send it to: Michael W Boeh
1231 Creekwood Drive
Batavia, OH 45103
U.S.A.
I spent a lot of time and money creating Artillerus; some kind of reward
would be nice. Besides 7 dollars isn't that much anyway.
Artillerus may be included on any disk collection as long as the
media fee is reasonable and all the files are included and unaltered.
INSTALLATION:
See the readme file included with this lzh file.....
INTRODUCTION:
Artillerus is based on the old concept of the angle and power
artillery games. The object is simple: blow the other players up before
they do you. A variety of weapons and defenses are available to help you
with this task.
GAME OPTIONS:
The opening screen has several gadgets. The four on top are to set
each player (1-4) to either be a human, computer player, or not active at
all. There are three different kinds of computer players:
Randobot - Completely shoots at random, not very effective.
Thinkbot - Fairly accurate, a decent competitor.
Cyberbot - Deadly accurate, tough to beat.
Also, the number of rounds is selected on this screen.
WEAPON SELECTION:
This screen is where the human players buy their equipment and
select an initial defense. The weapons are as follows:
Mortar - Just a regular explosion, nothing great, but cheap!
Bomb - Similar to moratr, but slightly more powerful and expensive
Snowcid - When you shoot this weapon, it flies through the air and hits the
ground as normal. But when it hits the ground, it unleashes a
shower of acid from above.
Crkjax - Has several small explosions when it hits.
Smnuke - Creates a very large (and effective) explosion.
Nuke - Awesome. Massive explosion; if it hits you, you die.
Echobst - Uses sound waves to damage robots.
Laser - Shoots a powerful laser beam from above.
Lasers - Like laser, but with three beams.
Pogo - One of the most effective weapons, blows up four times.
Missile - When you shoot this one, it seems normal enough. But when it is
above a target while on its way down, it stops and goes straight
down onto the robot.
Latman - Very wide explosion.
Roller - When it hits the ground, it rolls downhill until it hits something
(a hill or a robot).
Mole - Bores into the ground until it hits a robot or the bottom.
Dozer - Clears out space if you are burried.
Smwall - Generates a small wall of dirt where it lands.
Bgwall - Generates a large wall of dirt where it lands.
Drtball - Makes a big ball of dirt where it hits.
Sabo - Takes away an enemy's weapon at random (if it hits).
DEFENSES:
Invert - Bounces the enemy's weapons back from the way they came.
Absorb - Simply absorbs the blow.
Shield - Lessens the damage of the opposition's strike
Jammer - Jams the homing signal of missiles.
Fuel - Allows you to move the robot over flat land or downhill
(not uphill). Also, you can only move when you have no defense
deployed.
THE CONTROL PANEL:
Starting from the left and moving to the right:
[P] [DEF][D][QD] [WEP] [DAM] [FIRE] [][POW][] [WND] [FUEL] [L][R] [][ANG][]
P - The player number
DEF - The current defense
D - Deploys the current defense
QD - What percent of the defense is gone
WEP - The current weapon and its quantity
DAM - How much of your robot is destroyed
FIRE - Shoots the current weapon
POW - Adjust the power of the blast
WND - Displays the direction and speed of the wind
FUEL - How much gas is left
L & R - Moves the robot left or right
ANG - Adjusts the angle of the barrel of the robot
Rounds:
Each round is played until only one robot is left. The winner earns 10000
credits, second place gets 5000, third gets 2500, and fourth gets 0. Also,
any money that is left in the bank during rounds earns interest, so conserve!
The Future:
I am currently working on an enhanced version of the game. It will
have more weapons, and lots of nifty bells and whistles. It WILL NOT
be a general release, only to people who send me the donation, it will be
worth it, so send it in.
The Author:
I am a senior at Northern Illinois University, anyone want to hire
me!?!?!?! I enjoy sports, poker, and programming. This is my first
real programming effort on the Amiga.
Thanks:
There are many people that helped me make this game. First and
foremost, Ed Erst; without his graphics, this game would have been terrible
if it wasn't for his art. For their suggestions and bug reports, thanks to
the Chumly and Ring families, Brian Vargyas, Dave Larsen, Will Beethe,
Tom Kirstein, and Michaelene Werner.
This game was written in Blitz2 from Acid Software. I have used just
about every language and the like on the Amiga, and this, in my opinion, is
the best. Program?? Go buy it!
That's about it! I can be reached on the Amiga Network BBS
(708) 983-6435