home *** CD-ROM | disk | FTP | other *** search
-
-
- A R T I L L E R U S
-
- Copyright 1993 Michael Boeh
-
-
- DISTRIBUTION:
-
- Artillerus is SHAREWARE. I you like it, send me $7.00 (U.S.
- Dollars or similar foreign currency) and you will be on my mailing list
- to receive the enhanced version. When I finish it, it should blow this
- one away.
-
- Send it to: Michael W Boeh
- 1231 Creekwood Drive
- Batavia, OH 45103
- U.S.A.
-
-
-
- I spent a lot of time and money creating Artillerus; some kind of reward
- would be nice. Besides 7 dollars isn't that much anyway.
-
- Artillerus may be included on any disk collection as long as the
- media fee is reasonable and all the files are included and unaltered.
-
-
-
-
- INSTALLATION:
-
- See the readme file included with this lzh file.....
-
-
-
- INTRODUCTION:
-
- Artillerus is based on the old concept of the angle and power
- artillery games. The object is simple: blow the other players up before
- they do you. A variety of weapons and defenses are available to help you
- with this task.
-
-
-
- GAME OPTIONS:
-
- The opening screen has several gadgets. The four on top are to set
- each player (1-4) to either be a human, computer player, or not active at
- all. There are three different kinds of computer players:
-
- Randobot - Completely shoots at random, not very effective.
-
- Thinkbot - Fairly accurate, a decent competitor.
-
- Cyberbot - Deadly accurate, tough to beat.
-
- Also, the number of rounds is selected on this screen.
-
-
-
- WEAPON SELECTION:
-
- This screen is where the human players buy their equipment and
- select an initial defense. The weapons are as follows:
-
- Mortar - Just a regular explosion, nothing great, but cheap!
-
- Bomb - Similar to moratr, but slightly more powerful and expensive
-
- Snowcid - When you shoot this weapon, it flies through the air and hits the
- ground as normal. But when it hits the ground, it unleashes a
- shower of acid from above.
-
- Crkjax - Has several small explosions when it hits.
-
- Smnuke - Creates a very large (and effective) explosion.
-
- Nuke - Awesome. Massive explosion; if it hits you, you die.
-
- Echobst - Uses sound waves to damage robots.
-
- Laser - Shoots a powerful laser beam from above.
-
- Lasers - Like laser, but with three beams.
-
- Pogo - One of the most effective weapons, blows up four times.
-
- Missile - When you shoot this one, it seems normal enough. But when it is
- above a target while on its way down, it stops and goes straight
- down onto the robot.
-
- Latman - Very wide explosion.
-
- Roller - When it hits the ground, it rolls downhill until it hits something
- (a hill or a robot).
-
- Mole - Bores into the ground until it hits a robot or the bottom.
-
- Dozer - Clears out space if you are burried.
-
- Smwall - Generates a small wall of dirt where it lands.
-
- Bgwall - Generates a large wall of dirt where it lands.
-
- Drtball - Makes a big ball of dirt where it hits.
-
- Sabo - Takes away an enemy's weapon at random (if it hits).
-
-
-
-
- DEFENSES:
-
- Invert - Bounces the enemy's weapons back from the way they came.
-
- Absorb - Simply absorbs the blow.
-
- Shield - Lessens the damage of the opposition's strike
-
- Jammer - Jams the homing signal of missiles.
-
- Fuel - Allows you to move the robot over flat land or downhill
- (not uphill). Also, you can only move when you have no defense
- deployed.
-
-
-
- THE CONTROL PANEL:
-
- Starting from the left and moving to the right:
-
- [P] [DEF][D][QD] [WEP] [DAM] [FIRE] [][POW][] [WND] [FUEL] [L][R] [][ANG][]
-
- P - The player number
-
- DEF - The current defense
-
- D - Deploys the current defense
-
- QD - What percent of the defense is gone
-
- WEP - The current weapon and its quantity
-
- DAM - How much of your robot is destroyed
-
- FIRE - Shoots the current weapon
-
- POW - Adjust the power of the blast
-
- WND - Displays the direction and speed of the wind
-
- FUEL - How much gas is left
-
- L & R - Moves the robot left or right
-
- ANG - Adjusts the angle of the barrel of the robot
-
-
-
- Rounds:
-
- Each round is played until only one robot is left. The winner earns 10000
- credits, second place gets 5000, third gets 2500, and fourth gets 0. Also,
- any money that is left in the bank during rounds earns interest, so conserve!
-
-
-
-
- The Future:
-
-
- I am currently working on an enhanced version of the game. It will
- have more weapons, and lots of nifty bells and whistles. It WILL NOT
- be a general release, only to people who send me the donation, it will be
- worth it, so send it in.
-
-
- The Author:
-
- I am a senior at Northern Illinois University, anyone want to hire
- me!?!?!?! I enjoy sports, poker, and programming. This is my first
- real programming effort on the Amiga.
-
-
-
-
- Thanks:
-
- There are many people that helped me make this game. First and
- foremost, Ed Erst; without his graphics, this game would have been terrible
- if it wasn't for his art. For their suggestions and bug reports, thanks to
- the Chumly and Ring families, Brian Vargyas, Dave Larsen, Will Beethe,
- Tom Kirstein, and Michaelene Werner.
- This game was written in Blitz2 from Acid Software. I have used just
- about every language and the like on the Amiga, and this, in my opinion, is
- the best. Program?? Go buy it!
-
-
-
-
- That's about it! I can be reached on the Amiga Network BBS
- (708) 983-6435
-